Part 9: Corphish are Crap, Hey Hey!
Music: Ranger Base

Music: Rank Up!

We ranked up twice in the span of a few hours!

Circe is moving up in the world!
We got a notification that we can now use Poison and Psychic Poke Assists. For some reason I don't think we're going to Summerland anytime soon...

Music: Ranger Base


Plusle is now slightly more useful/significantly less useless!

Double the electricity for everyone!




Congratulations, DoubleNegative. One of your prediction from last update is correct

Hahaha. I mean, it is pretty obvious if you think about it for like two seconds.

His name is literally Civil Engineer?


The game doesn't even bother with any pointless yes/no prompt.
The pure distilled essence of "But Thou Must..."

What about that specially-trained Ranger? (I see we're all still ignoring all those Rangers upstairs)
Music: Mission Received!

So, our first mission is an escort mission. The second is menial tasks. The third is a sewer level.
This game really doesn't sound good if you put it that way.
They didn't put their best foot forward did they?

Any guesses on how many Grimer we're going to capture in this mission?
Uh... eight?

Poison assist is just like Grass except it can actually hit flying Pokemon. It's not actually better though since it's still Poison and thus has bad typing matchup.

Psychic has similar effect to Discharge (which I'm going to call Electric form now on). It's going to be extremely useful this mission.
Hastings and Joel have no new dialogue, so we go outside.
Music: Fall City

The screen then pans to the entrance to the waterworks in case we don't know where it is. Not that we need it since we can't go anywhere else.


Dream cake?





Good thing we don't have to actually deal with the smell.
There's an area near where I live that has a sewage leak that nobody can find. I imagine it smells like that

Music: Mission Start!

Pokemon can be seen literally everywhere in this universe, so the blurb is kinda redundant.
Music: Krokka Tunnel

From: Spenser
To: Circe
I've heard the latest from Joel. You might be intimidated being in an unfamiliar city, but I'm sure you'll acquit yourself fine. Both Joel and I are too busy with the Go-Rock Squad to do anything else. What's important for you is not to worry about the Go-Rock Squad. You need to take on missions and gain experience. That's why I also want you to go out on the Grimer mission. Make me proud!


Makes you wonder how releasing Pokemon works here. I assumed it works like Allure/Guide in Octopath where they just go back to wherever we found them. But shouldn't that means Rhydon/Venonat/Machoke stay where they were?

Nobody wants to be in the sewers, so maybe releasing something down here just means it runs away?
The top path leads to the wrong end of a shortcut, so down we go.

What better place is there to find a Totodile than in a sewer?

It shoots water twice in succession with a break to fake us out.

Required Loops:4
Possible EXP: 18/21/24/28

There's sludges in our path. Going near them makes Grimer fall from the ceiling (presumably).
We can walk past this one without trigerring this encounter. Makes me wonder if we can skip any Grimer on this mission.
These green pools are really reminding me of the NES game Fester's Quest.
Music: Wild Pokemon Capture

Grimer releases sludge trails. They will damage us if hit.

It also has another attack, but it didn't use it this time. Instead, it chooses to fake us out.
On another note, Grimer with its mouth wide open is adorable

Imagining a grimer going "Yayyyyyy!" and it's the cutest thing.
Music: Capture Complete

Required Loops: 5
Possible EXP: 22/27/32/39
Grimer moves very slowly, so it's very easy to catch. Which is good because we're going to catch plenty of them this mission.
Captured Grimer: 1
Music: Krokka Tunnel

After the capture, the sludge fades away.


The ranger will leave with the Grimer we caught. Like with the Skitty before, we have to wait until the Grimer is also out of the screen. It's not as long as the Skitty, but there's going to be more of them.
Whether it's more annoying or less is up to you. Personally, I think they're both annoying.
It's probably not nearly as bad as the Skitty, unless every time this Ranger shows up, there's a longer train of Grimer following him.

Actually, whether this mission is worse or better than the last is debatable. What's not debatable is the fact that the Corphish is by far the worst part of the mission.

Not because it's hard to capture, since it only has this one slow attack.

Required Loops: 6
Possible EXP: 16/17/18/19
The low EXP is part of it, yes, but that's not the main reason.

There's the 3-way fork. We have to go to the bottom left path since the top right one is blocked and the bottom right one only has a Corphish.

Anyway, the reason why Corphish is terrible: It chases you. It's quick and there's not much room in the sewers. Getting into encounter and fleeing wastes at least 7 seconds. Those seconds adds up.

The presence of a counter does not bode well...


Frankly I'm surprised the sewers haven't been infested with Grimer since the beginning.

Speaking of Grimer, now we have to deal with two of them at once. Since dealing with just one is too easy.
Music: Wild Pokemon Capture


Here's its other attack: Shooting out puddles. It disappears after a second so it's not that hard to avoid.

The best strategy for multiple Pokemon is still the same: focus on one of them.
Captured Grimer: 3
Music: Krokka Tunnel


Did it not occur to this dude to get some Vicks and rub it right under his nose? Sure some of the stink would get through, but most of it would be cut down.



Up ahead, we find a Drowzee, which is a godsend for this mission.

And even better, its only attack is easy to avoid.

Required Loops: 6
Possible EXP: 26/30/34/39


Going down, we find...

...A whole floor of sludge. With Koffing to boot. I'm definitely not going to drink water from here

The boss of this area is totally a Muk, isn't it?


If you're wondering why the screen is purple, I'll explain that later.

Capturing Koffing certainly is unique. It has an attack, but we'll see it later in the overworld. As you might have guessed, it's why the screen was purple.
I love the capture gif!
Sadly, I can't make it for every Pokemon since doing that will expose how much I suck at this game.

Required Loops: 8
Possible EXP: 22/25/28/32

The sludge here (which won't disappear since there's no Grimer around) is slippery. And there's holes around. I think we all know what this means.
That's the second reason why this mission is bad.
Oh dear god... it's a combination sewer/ice level!


If we managed to get through the sludge without falling, we can reach this Raticate.
Music: Wild Pokemon Capture

It bites. That's it. It does move rather quickly, though.
Music: Capture Complete

Required Loops: 5
Possible EXP: 25/26/27/28/29/30
Music: Krokka Tunnel


Falling down is a quicker method for getting back.

Or at least it would be if I didn't get hit by Koffing's attack. It's the reason the screen is purple (just like Venonat.)
Koffing will do this exact attack in battle, but it won't do it if we're in the middle of looping it, so you shouldn't see this often.

Did I mention that this game has status effects? Well, this game has status effects. Poison from Koffing's attack causes us to move VERY SLOWLY. The speed in the GIF is the actual ingame speed.
AND it persists through screen transitions and encounters, so we're forced to wait for it to wear off over time.

That sounds awful. Is there a way to cure the status effects like a consumable item?
Nope! In fact, there's no usable items whatsoever in this game !


I actually managed to avoid the Corphish on the way back from the sludge hole.

Of course, the Corphish near the fork attacks while I was trying to Target Clear



Anyway, we cut this fence. Next time, I'll try to explain why I actually like this mission more than the last one.